Tuesday, June 14, 2011

#8 - The Legend of Zelda: Spirit Tracks




I feel like Spirit Tracks is an attempt to make a little kids game out of a series that was always lighthearted and fun anyway. So I feel like where most Zelda games appeal to all ages, this one just kind of makes me feel like a child but not in the good nostalgia kind of way. The game is basically about Princess Zelda being turned into a ghost, and making some random kid engineer help her save the day. It takes quite a while to actually get to this story though. While most of the time in Zelda games this prologue is cool because it gets you used to this world they've built, and this incarnation of Link. But in this game for some reason I was super bored super fast. It took quite a while to get your equipment and get to the first dungeon. Maybe it's this new engineer/conductor Link, because he's kind of a douche. He's not really ecstatic about helping out zelda, and you're frequently given dialogue options that seem kind of inconsequential. People will ask me questions in the game and my options will be like "Yeah..." or "Uh..." and I have no idea what each response means. I can't help but imagine this Link as some kind of hipster douche hero, because he's so god damned cocky all the time. And sometimes these dialogue options are unimportant and just change tiny things the NPCs say, and other times you have to respond a specific way before you can go forward with the story, and there's nothing to tell you which is which. I think this game shows why they haven't wanted Link to have a voice for so long, because it's pretty easy to fuck it up...

When I first started playing I thought to myself "Man, these train bits are alright, but it could be more of a mini-game than just traveling parts.", and it slowly does turn into a more and more complicated mini-game, but not really a fun one. Did you enjoy riding the boat around for long sections between islands in Windwaker? Well this is just like that... but worse. I personally enjoyed that kind of exploration, but in this you're stuck on set rails that you'll go over several times drawing attention to the less than amazing scenery. There are also monsters that appear along these tracks to attack you as you ride, and I have to think that the only reason they're there is to make sure you're still playing the game, and haven't just plotted your course and then put the DS down to get a drink or something. This is all compounded at times when you have a passenger on board, and you have to abide by signs on the side of the railways telling you to blow your whistle, slow down, or pick up speed, or else he'll jump off... And make sure you don't forget something that you need in a town, because if you get somewhere and find out you forgot something, you're going all the way back. After a while it kind of grew on me to where I didn't mind so much, but there were times that I was downright pissed off that I was driving a train around. There were two parts specifically that I enjoyed driving the train, but they were special instances when they actually used this mechanic instead of it just being there. The first one is when you're riding through a tunnel with a giant spider/crab monster thing chases you. The second was when you're transporting a passenger and a band of pirates attack and board your Train. I feel like if there had been a few more of these moments between major plot points, then the train sections wouldn't have seemed so weak. Also, and this is a tiny gripe, but whenever you want to board your train, you do this by talking to Ghost Zelda and she asks you if you're ready to go. sometimes she even yells shit like "AAAAAALL ABOOOOOAAARD!!!"... isn't Link the conductor? Like, why wouldn't I click on the train to leave? Why do I have to talk to some random ghost girl who doesn't know shit about trains?

Then, there are these parts where you play a musical instrument to unlock pieces of the map. I don't know what was going on, because whenever I used the instrument outside these sections I had no problem, but these parts I had to play over and over. Apparently I wasn't playing good enough for some old man who lives in a temple. Gone are they days when in Ocarina or Windwaker that he musical components are simple button combinations, and then the game (who has professional composers playing it's music) takes over for you. No here I had to sit and blow spit all over my screen trying to get this fucking thing to do what I was telling it, and it wasn't even being the slightest bit lenient. You'd think the game might cut me some slack considering A) I'm not a musician, I'm a gamer. WTF do I know about playing an instrument. and B) I feel like DS games should know their hardware kind of sucks. We all put up with it because it's what Nintendo decided to run with, but that doesn't mean it handles the way anyone wants it to.

There are some cool puzzles in the dungeons, and some of which were pretty cool and some of which were just aggravating. Despite how much I hate the touch screen controls and how almost all the controls to this game piss me off, the Boomerang works so well with the touch screen. I wish I could just use the touch screen for that one item. Also, navigating on a box using a gust thing is cool, but I will say though, that blowing on my DS to use this, and other items, doesn't get more fun as the game progresses... Why not just map this shit to a button? Then there's a section where several floors of a dungeon are completely dark and you have to navigate it using your boomerang to light shit... as I entered this part I was like "oh, this is a cool puzzle" and then immediately took it back. It's one of those things that seems cool on paper, but isn't when you are playing the game. It was just frustrating and kind of annoying. The bosses are kind of cool, but it doesn't help that my favorite boss was the first one in the game, so the rest of them didn't seem as cool because the game got my hopes high. And the whole last section of the game was bad. Not only was it not fun, it also just wasn't challenging, and it took me several tries to beat it for the wrong reasons. There are no stakes really, on the final boss I just took my time, and eventually beat him, and I wasn't even dying. You basically just have to protect Zelda while the monster hurls boulders at her, and if you don't, then the sequence just starts over... I think the boss even sighed at me at one point because it just wasn't happening. I'd tap the screen to block one of the boulders, and Link would run over to it instead without attacking... there are serious problems in your game design when the attack and move function are exactly the same...

If you're a Zelda die hard and you've got to play this, I say don't go in with your hopes too high. This is one of the worst games in the series that I've played. I just don't really even know what to say. I could go on and on about tiny things I didn't like at all, but I'm already beating a dead horse at this point. To me, this game seems like a Greatest Hits of shitty Zelda moments. All the stuff you didn't like in all the other games, compounded into the ultimate shitty Zelda game. They really missed a golden opportunity when they forgot to add the Water Temple from Ocarina, and some of the Wolf sections from Twilight Princess...


Also, I dug this new look for Link, but it's quickly disregarded for the outfit he's worn since Windwaker. I feel like if they had just made this outfit green, it would have been a nice change up to things.

Sunday, June 12, 2011

#6 - X-Men: The Arcade Game

Emma Frost and Scott Summers, lovers for the ages.

I remember playing this game a handful of times on an arcade machine, but I figured for 3 bucks, it was worth downloading and playing on my phone. The game is modeled in the old school style beat 'em ups. It's cool and fun, even if it is really cheesy at times. If you haven't played it, you have a set amount of life and two attacks: a punch, and whatever character you pick to play has a different mutant ability. These special attacks take a bit of your life to use unless you have some blue floating orb thingy below your life meter. I decided I'd run through with Nightcrawler for my test run, but I played for like 2 minutes with him before there was something I didn't like about him and switched. 

Doesn't he look a little rapey? I want no part in that Nightcrawler.... 
So I shuffled through the rest of the characters. Wolverine? Nah, I'm a fucking hipster gamer, I can't pick the most popular character on the first go. Dazzler? No thanks. That's hipster bullshit. Storm? For some reason they put Storm in every X-Men video game (even the ones that don't make sense to put her in, like the X-men fighting games and shit), and I've never cared for her. Colossus? I was pretty close here. Colossus is almost the best character, but then I use his special ability, and what happens? He turns his power off (or at least his sprites don't look metallic), then he turns it back on and it sends a shockwave out... wtf? What is he scaring everyone to death with that speedo that he wears? So I settled on Cyclops. A lot of people think Cyclops is lame, I think he's a fucking boss.

So I'm playing through the game, and all is well. Punching guys, blowing shit up with my eye beams. Get to the first boss, Pyro, and he's just tough enough to be fun, but not cheap in the way some bosses were back in the day. Second Level: Doing the same thing, and then the second boss is Blob, and he uses a mace. Didn't think anything of this at first, because it was kind of whatever. Third Level is some jungle place, and then some half man - half raptor guys come out, and they're cheap as shit. Then out of nowhere some plants come to life that look like the flowers in Alice in Wonderland. Creepy? Definitely. An integral part of X-men lore? not really. Then the bosses are, in order, Wendigo, Nimrod, The White Queen (I couldn't help but laugh when I kicked the shit out of her with Cyclops.) Then I get to Juggernaut, and he's got what looked to me at first like a battering ram. I thought "That's kind of dumb, but whatever.", but then during the fight he knelt down, and fired the damn thing and a huge missile came out! What the shit?! Why is Juggernaut using a rocket launcher!? Also, during one level, the boss at the end was 3 different Egyptian statues that come to life, and wield scythes... Who the hell made this game, and what do they know about the X-Men? It's like they just grabbed some random characters, and some random villains and then just made the rest like a crazy off the wall beat 'em up.

My favorite level is the one right before the final level, where during the last stretch you have to fight all the bosses (except those fucking statues) again on your final run towards Magneto. Mystique is the boss of this level, so maybe this is supposed to be her changing into tall the previous bosses. If that's the case developers, don't put two on the screen at once. It was cool though! And this is a criticism of the genre more so than the actual game, but wouldn't a better X-Men game be one where you pull out the random bad guys for the most part, and just throw lots of mini-bosses in? That way you could have more cameos and references to the books, and also have varied gameplay, so you're not just punching the same guys over and over again... What evs though I guess.

Juggernaut... you're unstoppable bro. You don't really need a Rocket Launcher. 
The game is fun. I can't deny that, even if some bits are kind of lame. It's cool to pass the time, if you've got a few minutes to kill, and I'm hoping to get a friend or two to buy it as well so we can play local Co-Op. Sometimes the AI is cheap and does shit that you can't avoid. At one point I tried to jump over a laser beam and didn't quite make it. When I hit that laser beam, it threw me forward into the next, that I fell underneath. So every time my character tried to get up, he just kept getting knocked down. Also, the D-Pad is on the screen, so if you're moving (which is always) sometimes you might not see enemies on the screen because your left thumb will be covering them (i'm aware that this is a gripe with only the handheld version, but we've got to find a better way to do that shit for mobile games, because it's kind of lame). All of this is really inconsequential though, because since you're not playing on an arcade machine, and no quarters are required, you can click continue every time you die. This leads to using your powers way more often that you would normally be able to, and playing like a boss in general. Infinite lives bitches!!!

Thursday, June 9, 2011

#3 - Amnesia: The Dark Descent


As I map out what I want to write, and how I want to write it, I'm having some trouble keeping this a review instead of an editorial about how Survival Horror as a genre isn't dead. So I think after I do this review I'll do that, but for now I'll try to stick to the world in this game without comparing it to too many others.

Amnesia seems to agree with me in the thinking that Survival Horror is still alive and kicking. This is one fucking eerie game. The whole idea is that you're a guy wandering around an old castle as it is falling to pieces, and your goal as far as I can tell is to stay alive, and to stay sane. How you do this is by rationing your light sources, whether it be a lantern with limited oil, or these little "Tinderboxes" (not really sure what that is, but it lights shit on fire which is useful...). Now if your character witnesses something that's bizarre or if you sit in the dark too long, your sanity starts to slip, but if you move along the plot, or complete objectives you get a mental boost that keeps the insanity at bay. It's a simple system, but when you think about it a little more it's actually pretty psychologically impressive in my opinion. Because that's how it would be. The longer you spent in this fucked up place your mind would start to slip away until you actually achieve something, then suddenly it might not seem so bad. You might think to yourself "wow, if I could complete this objective, who knows, maybe I could actually survive this." I was really impressed when I realized this. Not only that but this game gets atmosphere. As you walk around the ambiance alone is enough to give you goosebumps and be looking over your shoulder. As you're walking you'll hear breathing right behind you (assuming you wear headphones like the game suggests), or creaking in the boards either the ones you're walking on or sometimes the ones overhead, Rattling chains, the whole nine yards. It's creepy shit. 

My biggest problem with the game is that at the beginning of the game the main character gives himself amnesia, hence the name of the game, and so he basically has no personality throughout the story. He's kind of faceless and lifeless, and I have a feeling that if I weren't playing in the first person that would take a lot of the fear factor out of it. Not only that, but I'm kind of just wandering around this castle since I have no memories, I have no real objectives other than to just survive. Which when you're in the game makes it quite frightening and intense, but once I put it down, it's kind of hard to pick back up again. I have no nagging urge to know what happens... or even the need to get this character out of the situation. The immersion is great and all, but there's just no connection to the main character. I just feel like if as much time and effort were put into the story and character, as the level design and the ambiance, then this could have been a damn perfect experience, but as is it's just a really cool game. 

Wednesday, June 1, 2011

#5 - Echo Bazaar!


So I heard that I needed to play this browser game. I'm normally not a fan of these kinds of games, because most of the time the main objective is to just get more stuff and be a higher level. Now I've done my fair share of grinding, back in my FFVIII days, but a game based solely off of grinding just doesn't sound awesome to me... I decided to give this one a shot on a whim, and because the experience sounded nice when it was described on Extraw Credits. At first it starts like most of these other games. There's a lot of railroading and doing one quest right after another while having a very limited amount of ways to deal with things. Then once that's over I realized that this first part was just a tutorial, and with that realization came one that the four or five solutions I had for each problem opened up into their own settings, quest lines, and achievements.

Basically you pick sections of town based on what kinds of interactions you want to have. So if you want to be a socialite and go to parties, there's plot lines for that. If you want to be a thief and steal for your money, there are plot lines for that. I was impressed by the amount of options you have, but if you're a person driven by gameplay and not by plot, then this game has virtually nothing to offer.  Personally I'll take a good story any day, but I can see how a straight cut RPG like this could be boring to some. I will say though, that having your actions limited to only so many per hour, is so frustrating. I hate this device where you can only do so much so often, and is probably one of the biggest reasons I don't keep playing games like these. If I want to sit down and play a game, I want to actually sit down and play a game. Not play for ten minutes and then try to find something else to do for an hour while the game waits to let me play again. Although it does beg the question how many good games like this I could find and just play them in a rotating circle...? I might have to look into that.

You know if you want to play this game already. I enjoyed it, but most people probably wouldn't. Games like these have a bad reputation, so it might be hard to get your friends to play with you. And if that's the case, in conjunction with having to find something else to do between playing, it could be extremely fucking boring. But on the other hand, there is some cool stuff to see here, and a lot of the plot threads have extremely good writing, and it's shitty that more people won't see them because the game doesn't have much more to offer. I really enjoyed playing it for a week or two, and then the luster kind of faded. But if you do like these kinds of games, this is the best one I've played.

I don't know what the hell this thing is, but it's in/a part of the game, and it's creepy as shit.


Monday, May 30, 2011

#1 - Pokemon Red & Blue


Love it or hate it, Pokemon blew up in a big way. I'm not one of those die hard fans who go crazy about them, and I haven't played every single Pokemon game over the years. What I can say is that I was pretty young when these games came out, and I along with a large majority of people were sucked into the craze. Most of this review is probably nostalgia, and I apologize about that. But I think there's something to be said about the kinds of things that instill nostalgia in us. I remember the first time I played through them I was so stoked i played for days straight. Somehow I missed the dude towards the beginning that goes through the tutorial with you about how to catch the wild Pokemon, so I went through a large portion of the game not knowing how to. I thought the pokeballs you see lying around in the game sometimes had pokemon in them, and i was always bummed when they didn't. I even bought the shitty Magikarp from the scam artist for 500 bucks because i was so stoked to have another monster in my team! Every time I think about these games it reminds me of those first few days, and how dumb I was. The generation before me never gets shit talked to them for liking GI Joe and/or Transformers, so why can't I be allowed a free pass on the Pokemon?

These games are some of the best RPGs I've ever enjoyed playing. There are only a handful of franchises that fall in that genre who can compete with this series. Pokemon makes a concept of weaknesses and strengths, and weaves it into the playability of the game, that eight year olds can figure it out. I mean, there's something to be said about that alone. Not only that, but the amount of mythology and depth that all started with these two games is impressive to say the least. And while I understand that some of these little monsters look down right annoying, quite a few of them look pretty badass. There's just something cool about making a mean turtle with cannons on it's back fight a flying dragon with fire for a tail. They're by no means perfect games, but I still enjoy the shit out of them. 

I recently replayed through FireRed (I pretty much just arbitrarily picked it over LeafGreen) and I enjoyed it just as much as the first time I played Blue, if not more. I will say though, that as far as I'm concerned they're pretty much the same games. It might go without saying because they're obviously remakes, but I just figured I'd throw it in as a sort of disclaimer that the remakes don't count as separate games to me. 



Monday, January 17, 2011

#4 - Super Mario Bros. Crossover


Here we have a modded version of the original Super Mario Bros. for the NES. These guys at "Exploding Rabbit" (for the record that's kind of a fucking stupid name) have taken a bunch of old school characters from NES era gaming, and compiled them into this game. This could have easily been cheesy, or stupid, but instead these guys have managed to put together a pretty sweet game. Now, if you've played all the way through the original Mario Bros. there's not really a whole lot to be had here with the exception of playing these classic levels with all of these different characters. Maybe it had been a while since I've played the original, or maybe this game just has some quality level design that makes these levels fun no matter how old they get. Either way I had one hell of a good time playing this game! My favorite part of the game is that these aren't just skins, slapped over the game. Each of these characters plays as they would in their original game. Not only that, but they upgrade as they would in their game. So Mega Man or Link, they don't just grow in size as they grab a mushroom, or just launch fireballs when they grab a flower, although Mega Man does now that I think about it. So when you're playing as Simon his whip upgrades to the morningstar, and when you're playing as link, his sword launches the laser sword deals that his sword used to back in the day, despite how little sense it made now or then. The biggest problem with this is that if you don't like how a character played in their game, you're not going to like them in this. Simon for example is no less of a pain in the ass to handle here than he was in Castlevania. They include mario in the game too, but where's the fun in that? I pretty much almost never used him unless I was at a part that I needed his specific jumps for.

Now Maybe the grass is always greener but I kind of wished they had included some levels from a few other games. I mean how much fun would it be to fight Mega Man Bosses as Mario, or to fight Death in Castlevania as Link. Now maybe this would have fucked with the formula that I already mentioned about the Mario levels being timeless, but who knows? That's my point. This game could have been boosted from fun flash game, to epic crossover. But on the other hand it could have been taken from a successful project to an extremely over-zealous failure. Who knows... Despite that, Exploding Rabbit has managed to make a pretty kick ass game here, despite that stupid name (let's face it, I've heard much worse.) If you want to check this game out for yourself, you can play it here. and I highly recommend doing so!


That's right, Mega Man's going to get it on with Mario's lady!

#9 - Mega Man



Mega Man has always been one of my favorite game franchises. I am aware that this is almost entirely based on Nostalgia, but still. I've always liked the idea of the character and these games, but wondered why he didn't keep growing with modern gaming. That being said whenever I think of Mega Man, I always forget how hard, and kind of not awesome this first one is. I still enjoy the game and gameplay, it's just a little bit of a pain in the ass. I guess in my brain I always imagine the series starting at two... It's not that this game is bad, it's just not as good as I remember. It's hard to say what I'm not crazy about in this game. I guess maybe it's that I know there's much better to come, and that feels like me slighting this game a bit, but as I'm playing I feel more like I'm going through the motions than anything else. I mean, I like all the bosses, and their respective levels are fun enough, but the gameplay just isn't varied enough.

If you've never played it, it's kind of a classic and I feel like it's almost owed to be played, especially if you want to play them all or like the games to come. This is the birthplace of a lot of those great gaming moments! I guess I'm just having trouble getting excited about it is all...

Wednesday, January 12, 2011

#10 - Castlevania



So I Recently decided that I wanted to go back and play some older NES games. this was the first one that i picked up, and I have to say, either I have gotten a lot shittier at games due to being pampered by responsive controls etc., or these games are a lot harder than I remember. Holy shit was this hard! Now, i'm going to be up front about this, i used an Emulator to play this. So I was using my keyboard instead of a controller, but i had access to an Autosave feature, which without I would not have been able to beat it. So go ahead and get your shit talking out of the way, because that's how I'll be playing most of these games…

Despite the games difficulty level, I did enjoy it quite a bit. Simon, the protagonist of the game, is one unresponsive douche! He's the kind of protagonist that if you push jump, and then try to guide him with the directional buttons, he's like "nah man, you pushed jump, so i'm just going to go for it." If you don't push a directional button before you jump then he just goes straight up, and after you ask him to jump, you better have timed it right, because the jump length is predetermined. It's a pain in the ass at first, but you quickly get used to it. His whip is pretty cool, and as you smash shit throughout the castle it gets upgraded. You find these upgrades so easily and so often that i kind of don't get why they're even there, but what evs. Then there's these bonus weapons. I guess they're there to spice up the gameplay, and this does a much better job than the aforementioned power-ups. There's a couple that are really shitty, like the axe and the fire, that i never figured out how to time right. The throwing knife isn't bad, but if you get ahold of the stopwatch that freezes enemies, there's really no need to grab these other things. It actually got to the point where when i had the watch I was avoiding the other stuff because they weren't nearly as good…

The bosses are fun when they're not ridiculously impossible. There's one that looks like Death, and throws these spinning scythes that has to be impossible… like i'm convinced that no one has ever beat this game without an autosave feature, because i had one and this boss took me like an hour and a half to beat. It went from being kind of frustrating that it was so hard, to being kind of fun that it was so impossible. Like every time I landed one more hit than the time before it was a huge achievement! It was super exciting! I will say that there's not much for a difficulty curve though, because the last boss is much easier once you figure out his pattern… but it was still cool.

Playing on the emulator this game took me maybe four hours to beat… Maybe five or six. I'd say given that kind of play length and the amount of fun i had on some of the sections, I'd say the game was worth it, but only by a little bit. 

#2 - Professor Layton and the Curious Village



I have to think that the makers of this game, Level-5 Inc., wanted to make a Sherlock Holmes game and couldn't get the rights or something, because how you'd imagine that to be, is very similar to how this plays. However that sounded it wasn't meant to sound bad, quite the contrary! This is by far one of the most original games I've ever played, and I enjoyed the hell out of it for, if nothing else, that reason alone! The game plays basically like a point and click adventure with puzzles thrown in to break up the monotony. Now most games say they have puzzles in them to do something similar, but this game has real puzzles. I'm not talking move a block out of the way to find a button, or having to time when to jump down a corridor kind of puzzles. Like real, legit, puzzles. Like "On my way to St. Ives, i met a man with seven wives…" puzzles. Which is good and bad. These brain teasers are really fun at times, but there were a few i got stuck on and couldn't figure out the answer and had to ask help from a friend, or just look them up online in some cases. Now the game does provide a system so that you can get hints, but my problem with this is, most of the time you have to get to the third hint to even get a clue, because the first two are mostly filler. I mean there are math puzzles in the game and the first hint will be like "Maybe you should do some math man!" and it's like "awesome… like i hadn't thought of that already…" Most of the time it didn't bug me, but there were a few times that it was so redundant i wanted to punch the game in the face. That said, there are very few puzzles that are impossible to get right on the first try. Most of them after you get the answer, however you do so, your brain will click and you'll wonder why you couldn't figure that out yourself from the get go.


The biggest problem with this game is getting from one puzzle to the other. The bumming around town interface is a little less than desirable. Basically it displays one section of the town at a time and you click on everything to either find the hint coins i already mentioned, or hidden puzzles. I feel like a 3D interface would have worked better, or maybe even side scrolling sections would have improved upon this mechanic, because just tapping everywhere on the screen until you find what you're looking for can get old. Who knows, maybe the grass is always greener, because all of this is coming from the same guy who when he gets stuck in a Resident Evil game walks along every wall pushing the X button over and over again until i find what i need. Who knows which is worse, all i know is it got old at times in this game, but not to an unbearable point by any means. 

The Story is fine enough. it's your kind of standard, "Big mystery in a little town" story, but with some delightful twists here and there. The animated sequences are pretty top notch in my opinion, and the voice acting in them was pretty awesome. All of my favorite parts, aside from the few really outstandingly enjoyable puzzles, were the scenes acted out by the cast. Really enjoyable stuff. Specifically one about three quarters into the game, it really ramps up the emotion in the game. I was kind of going through the motions until it happened, and then i realized that i found these characters likable and that i cared what happened to them!

Overall the game was pretty good. At best one of the most unique games i've played, and at worst a little tedious. I'd say it's definitely worth checking out!

Sunday, January 9, 2011

#11 - Final Fantasy XI



I Review some other MMOs later on that I think that do a much better job than this one, and cost much less, but for now, here it is: 

So I tend to like the creations of Square Enix, especially when they were Squaresoft. I had this idea that I was going to play every “Final Fantasy” Game from beginning to end. This is the game that shattered that idea. Not because it’s long or epic or anything of the sort, mostly just because it’s not fun. I had a lot of “Fanboy Love” for this series, and this game overcame that and still made me hate it, a lot. I’ve played the game two separate times once where I barely scratched the surface, and then again when I quit once I had done so. 

The game looks enough like a “Final Fantasy” game. Everything looks very epic. There are a lot of NPCs that tell you shit that’s absolutely useless. And there’s a Metric Fuck-Ton of gear that’s not spaced out well enough so you can never afford the next highest up item that you want, so you usually just end up saving up for a while and skipping some. Anyways, I picked my class and got down to the grind, which I didn’t really mind at first. Then we got a few quests here and there, which were a nice improvement over grinding. They were a little harder and not exactly the same every time. So I think at this point I’m going to go ahead and make a long story short, after we finished anywhere from 3 to 5 quests, I don’t remember exactly how man, we got to the point where we were level 11 and the very next quest we could do we needed to be level 21. “What the Fuck?” I literally said aloud… Don’t get me wrong, I expect a certain amount of grinding from MMOs, RPGs especially, but why the fuck would anyone think that its fun to just go around and kill shit for a week just to get to the next quest? I was pretty annoyed. The person I was playing with and I came to an agreement that we would try and stick it out and figure out some way to endure this, putting aside the fact that I’m sure that somewhere later on down the line we would hit the same problem, and have to do the same thing again. Our solution to this problem was “Hey, why don’t we go outside of the areas surrounding the city. We’ll go out and explore the world, and kill shit on the way, and it won’t feel so much like grinding.”

We were very naive. We headed out and killed stuff on the way and it wasn’t so bad at first. We killed the stupid worm things and whatever other bullshit monsters they had at the beginning for Noobs like us to kill, but as we got further and further away from the city we started getting our asses kicked, a lot. No biggie, these guys were just a little tougher, right? Once we got away from these guys, and found something else to kill, we’d be straight, right? Nope, absolutely wrong. Two maps outside of our starting city, and we were screwed. Everything was too strong for us to fight. Now again, maybe I’m just talking shit about the MMO Genre and not this particular game, but what the fuck is up with not being able to leave the starting city until weeks into the game? All this time is spent making this huge massive world, and you completely cut yourself from anyone who’s not the most dedicated player. It’s just not good marketing… Anyways, so we went back to the city, and probably made it halfway to the next quest, and I just said, fuck it, I’m going to play something that I’ll enjoy…

#7 - The Impossible Game


This game is so addicting. This is probably one of the most addicting games I’ve ever played. In this game you play the hero, an orange block who has the ability to jump. Now, I’ve fought some pretty badass villains in my time. I mean, big daddies are pretty cool, brutes might pose some trouble, the Joker is one of my favorite villains of all time, and I could merc zombies all day long, but in this game your biggest enemy is three triangles next to each other or a thick black line at the bottom of the screen. 

The concept is pretty nil, but the idea is that you’re on a white line, and triangles begin to rush at you, and obviously you have to jump over them so as not to explode. Then there are blocks that you can jump on top of, but if you run into them, you also explode. Then, sometimes the floor turns from a white line into a thick black line, which also makes you explode. So the idea is to avoid the obstacles by timing your jumps correctly… I think I just explained what a platforming game is by definition... So I feel a little stupid for boiling a game down to it's core mechanic and saying "That's what the game is about!", but this is what makes this game so much fun, its textbook platforming, without all the hoopla. The true entertainment in this game is its shear intensity. This game is so hard it keeps you coming back with the desire to defeat it. 

I can’t even believe how fun this game is, and I mean that‘s really what matters in the end right? I bought it because it looked like something my girlfriend might enjoy, and I played it a couple of times and I couldn’t stop. There’s a practice mode where you can set up checkpoints throughout the level, and see the whole deal, which is a lot of fun in itself, but playing the game the way it’s meant to be is awesome. It may not sound like it, but this game is great. The controls work well, which I hope considering you really only use 1 button in the regular mode and four during practice, but everything feels natural and flows well. At first I didn’t realize you could hold down the jump button so I was trying to get into a rhythm, and there was literally this one part I spent a half an hour to an hour trying to beat this one part that I later realized I could just hold down the button and the orange box would skip through it with no problem for me. The “Level” design is really good, just when you think you’ve got the hang of how you’re going to conquer the level, there’s a curve ball. There are a couple of misleading paths, and different obstacles later in the level, with a definable difficulty curve. I mean the developer himself has only beaten the game a couple of times not in practice mode, I think that says something. Not only that, but the soundtrack is great, and how it flows with the obstacles, this game almost plays like a music/rhythm game. All of that coupled along with the fact that the game is only a dollar, I think this is awesome, and it’s a great example of how indie developers should be getting more credit in the community. You can purchase the game on both Xbox Live, and at the iPhone App store. Go check it out Here, this guy deserves to make some money off of this game.

Mission Statement

The idea here is that I want to create a video game countdown, of my all time favorite games, that doesn't end. Not only does it not end, but it grows and changes as I do. Basically I want to review games, and put them the order of my least favorite, to my favorite. But as i play new games, or replay ones i've already played, it will change where each game falls. So one game might be in one place for a while, but the countdown as a whole grows. I'm sure there will be random posts here or there, but that is the overall idea. Wish me Luck!